Website: https://dongho-log.vercel.app/
유니티와 C#으로 클라이언트 개발을 시작했습니다.
게임을 좋아하고 게임 크레딧에 제 이름을 올리는 것이 꿈입니다.
현재는 써피라는 웹 기반 3D 협업 툴을 그래픽스엔지니어로 참여해 개발하고 있습니다.
동료들과 협업하여 문제를 풀어내는 것을 좋아합니다.
Experience
Client Engineer at NdotLight in Graphics team (2022 - Present)
- Developed Web3D Renderer in Surfee(https://surfee.io/)
- Implementation of UX on 3D(ex.Editing Scene with Pathtracing on web)
- Improve Rendering Quality(ex.PostProcessing)
- Add Support of Import/Export file formats
- Prototyping features for Surfee
Client Engineer at Kai Studio. (2020 - 2021)
- Developed solution requirements with Unity 3D
- Interactive GX in Song-pa Olympic Park, Sports 360, Seoul
Intern, Client Engineer at Naver Corp. (2019.12 - 2020.3, 3 months)
- Support for developing AR demos with Unity 3D
- Test third-party service SDKs or collect and test in house data
Intern, Client Enginner at Digger. (2019.3 - 2019.8, 6 months)
- Prototyping Smart Factory
- using AR core, Unity3D
Education
BS of Global Media, Soongsil Univ(2015 - 2020)
Graduated 3.67 / 4.5
Projects & Contribution
three-gpu-pathtracer, three-mesh-bvh Contributor
- Refactoring Mesh - Material Connection
- Enhance Update Condition on demand
- Add AlphaMap Transform Support
- Add Example of Transform Controls with PathTracing
- fix bugs
Skills
- Graphics Engineering
- C#
- C++
- Three.js
- Unity3D
- Typescript
- GLSL
Personal Interests
- Gaming
- MH : Wilds
- Honkai : Star rails
- Lies of P
- etc…
- Work out
- Running(5km, 10km)
- AI Code Support Tools
- Cursor AI
